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MilkDrop preset | 2005-09-14 | 25.0 KB | 699 lines
[preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.990000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.000000 fWaveScale=0.608039 fWaveSmoothing=0.750000 fWaveParam=-0.400000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.000000 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.000000 mv_r=0.000000 mv_g=0.700000 mv_b=1.000000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=0.700000 wavecode_0_a=1.000000 wave_0_per_frame1=h=q5; wave_0_per_frame2=s = 0.7; wave_0_per_frame3=l= 0.8; wave_0_per_frame4=/////////////////////////////////////////////////////////////////////////////////////////////// wave_0_per_frame5=// wave_0_per_frame6=// HSL to RGB by PieturP wave_0_per_frame7=// wave_0_per_frame8=// hue h ( 0 - 0.9 ) rr ( 0 - 1 ) wave_0_per_frame9=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 ) wave_0_per_frame10=// luminance l ( 0 - 1 ) bb ( 0 - 1 ) wave_0_per_frame11=// wave_0_per_frame12=cc=(6*h); wave_0_per_frame13=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5))))); wave_0_per_frame14=zf=(6*h)-cc; wave_0_per_frame15=zm=l; wave_0_per_frame16=zp=l*(1-s); wave_0_per_frame17=zq=l*(1-s*zf); wave_0_per_frame18=zt=l*(1-s*(1-zf)); wave_0_per_frame19=monitor=zq; wave_0_per_frame20=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm))))); wave_0_per_frame21=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp))))); wave_0_per_frame22=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq))))); wave_0_per_frame23=rr=if(equal(s,0),l,rr); wave_0_per_frame24=gg=if(equal(s,0),l,gg); wave_0_per_frame25=bb=if(equal(s,0),l,bb); wave_0_per_frame26= wave_0_per_frame27=/////////////////////////////////////////////////////////////////////////////////////////////// wave_0_per_frame28=r=rr; wave_0_per_frame29=g=gg; wave_0_per_frame30=b=bb; wave_0_per_point1=n=sample*6.283; wave_0_per_point2=phs=-sample * 0.2; wave_0_per_point3=tm=q4 + phs*4; wave_0_per_point4= wave_0_per_point5=flip=flip+1; wave_0_per_point6=flip=flip*below(flip,2); wave_0_per_point7= wave_0_per_point8=xp=0; wave_0_per_point9=yp=(flip*0.1-0.05)*(sample); wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//spin; wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4; wave_0_per_point14=sa=sin(ang);ca=cos(ang); wave_0_per_point15=xr=xp*sa + yp*ca; wave_0_per_point16=yr=xp*ca - yp*sa; wave_0_per_point17=zr=zp; wave_0_per_point18= wave_0_per_point19=xp=xr; wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; wave_0_per_point21=zp=zr; wave_0_per_point22= wave_0_per_point23=//wrist movement; wave_0_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248)); wave_0_per_point25= wave_0_per_point26=xq=xp; wave_0_per_point27=sa=sin(ang);ca=cos(ang); wave_0_per_point28=yq=yp*sa + zp*ca; wave_0_per_point29=zq=yp*ca - zp*sa; wave_0_per_point30= wave_0_per_point31= wave_0_per_point32=ang=tm*8; wave_0_per_point33=sa=sin(ang);ca=cos(ang); wave_0_per_point34=xp=xq*sa + yq*ca; wave_0_per_point35=yp=xq*ca - yq*sa; wave_0_per_point36=zp=zq; wave_0_per_point37= wave_0_per_point38=//forearm movement; wave_0_per_point39=zp=zp-0.3; wave_0_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25; wave_0_per_point41=xq=xp; wave_0_per_point42=sa=sin(ang);ca=cos(ang); wave_0_per_point43=yq=yp*sa + zp*ca; wave_0_per_point44=zq=yp*ca - zp*sa; wave_0_per_point45= wave_0_per_point46=//upper arm twist wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5); wave_0_per_point48=xp=xq*sa + yq*ca; wave_0_per_point49=yp=xq*ca - yq*sa; wave_0_per_point50=zp=zq; wave_0_per_point51= wave_0_per_point52=//upper arm outward; wave_0_per_point53=zp=zp-0.35; wave_0_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05; wave_0_per_point55=sa=sin(ang);ca=cos(ang); wave_0_per_point56=xq=xp*sa + zp*ca; wave_0_per_point57=yq=yp; wave_0_per_point58=zq=xp*ca - zp*sa; wave_0_per_point59= wave_0_per_point60=//upper arm up down; wave_0_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm)); wave_0_per_point62=xp=xq; wave_0_per_point63=sa=sin(ang);ca=cos(ang); wave_0_per_point64=yp=yq*ca - zq*sa; wave_0_per_point65=zp=yq*sa + zq*ca; wave_0_per_point66= wave_0_per_point67=//xp=xq;yp=yq;zp=zq; wave_0_per_point68= wave_0_per_point69= wave_0_per_point70=//project into screenspace and draw on screen wave_0_per_point71=zp=zp+1.5; wave_0_per_point72=xs=xp/zp; wave_0_per_point73=ys=yp/zp; wave_0_per_point74= wave_0_per_point75=x=xs+0.5; wave_0_per_point76=y=ys*1.3+0.5; wave_0_per_point77= wave_0_per_point78= wave_0_per_point79=a=(1-sample); wave_0_per_point80= wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=0.900000 wavecode_1_b=0.800000 wavecode_1_a=1.000000 wave_1_per_frame1=h=q5; wave_1_per_frame2=s = 0.7; wave_1_per_frame3=l= 0.6; wave_1_per_frame4=/////////////////////////////////////////////////////////////////////////////////////////////// wave_1_per_frame5=// wave_1_per_frame6=// HSL to RGB by PieturP wave_1_per_frame7=// wave_1_per_frame8=// hue h ( 0 - 0.9 ) rr ( 0 - 1 ) wave_1_per_frame9=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 ) wave_1_per_frame10=// luminance l ( 0 - 1 ) bb ( 0 - 1 ) wave_1_per_frame11=// wave_1_per_frame12=cc=(6*h); wave_1_per_frame13=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5))))); wave_1_per_frame14=zf=(6*h)-cc; wave_1_per_frame15=zm=l; wave_1_per_frame16=zp=l*(1-s); wave_1_per_frame17=zq=l*(1-s*zf); wave_1_per_frame18=zt=l*(1-s*(1-zf)); wave_1_per_frame19=monitor=zq; wave_1_per_frame20=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm))))); wave_1_per_frame21=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp))))); wave_1_per_frame22=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq))))); wave_1_per_frame23=rr=if(equal(s,0),l,rr); wave_1_per_frame24=gg=if(equal(s,0),l,gg); wave_1_per_frame25=bb=if(equal(s,0),l,bb); wave_1_per_frame26= wave_1_per_frame27=/////////////////////////////////////////////////////////////////////////////////////////////// wave_1_per_frame28=r=rr; wave_1_per_frame29=g=gg; wave_1_per_frame30=b=bb; wave_1_per_point1=n=sample*6.283; wave_1_per_point2=phs=-sample * 0.4 ; wave_1_per_point3=tm=q4 + phs*2 - 0.01; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=(flip*0.2-0.1)*(sample); wave_1_per_point10=zp=0; wave_1_per_point11= wave_1_per_point12=//spin; wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;; wave_1_per_point14=sa=sin(ang);ca=cos(ang); wave_1_per_point15=xr=xp*sa + yp*ca; wave_1_per_point16=yr=xp*ca - yp*sa; wave_1_per_point17=zr=zp; wave_1_per_point18= wave_1_per_point19=xp=xr; wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; wave_1_per_point21=zp=zr; wave_1_per_point22= wave_1_per_point23=//wrist movement; wave_1_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248)); wave_1_per_point25= wave_1_per_point26=xq=xp; wave_1_per_point27=sa=sin(ang);ca=cos(ang); wave_1_per_point28=yq=yp*sa + zp*ca; wave_1_per_point29=zq=yp*ca - zp*sa; wave_1_per_point30= wave_1_per_point31= wave_1_per_point32=ang=tm*8; wave_1_per_point33=sa=sin(ang);ca=cos(ang); wave_1_per_point34=xp=xq*sa + yq*ca; wave_1_per_point35=yp=xq*ca - yq*sa; wave_1_per_point36=zp=zq; wave_1_per_point37= wave_1_per_point38=//forearm movement; wave_1_per_point39=zp=zp-0.3; wave_1_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25; wave_1_per_point41=xq=xp; wave_1_per_point42=sa=sin(ang);ca=cos(ang); wave_1_per_point43=yq=yp*sa + zp*ca; wave_1_per_point44=zq=yp*ca - zp*sa; wave_1_per_point45= wave_1_per_point46=//upper arm twist wave_1_per_point47=ang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867)); wave_1_per_point48=xp=xq*sa + yq*ca; wave_1_per_point49=yp=xq*ca - yq*sa; wave_1_per_point50=zp=zq; wave_1_per_point51= wave_1_per_point52=//upper arm outward; wave_1_per_point53=zp=zp-0.35; wave_1_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05; wave_1_per_point55=sa=sin(ang);ca=cos(ang); wave_1_per_point56=xq=xp*sa + zp*ca; wave_1_per_point57=yq=yp; wave_1_per_point58=zq=xp*ca - zp*sa; wave_1_per_point59= wave_1_per_point60=//upper arm up down; wave_1_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm)); wave_1_per_point62=xp=xq; wave_1_per_point63=sa=sin(ang);ca=cos(ang); wave_1_per_point64=yp=yq*ca - zq*sa; wave_1_per_point65=zp=yq*sa + zq*ca; wave_1_per_point66= wave_1_per_point67=//xp=xq;yp=yq;zp=zq; wave_1_per_point68= wave_1_per_point69= wave_1_per_point70=//project into screenspace and draw on screen wave_1_per_point71=zp=zp+1.5; wave_1_per_point72=xs=xp/zp; wave_1_per_point73=ys=yp/zp; wave_1_per_point74= wave_1_per_point75=x=xs+0.5; wave_1_per_point76=y=ys*1.3+0.5; wave_1_per_point77= wave_1_per_point78= wave_1_per_point79=a=(1-sample); wave_1_per_point80= wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=0.720000 wavecode_2_b=0.100000 wavecode_2_a=1.000000 wave_2_per_frame1=h=q5; wave_2_per_frame2=s = 0.8; wave_2_per_frame3=l= 0.5; wave_2_per_frame4=/////////////////////////////////////////////////////////////////////////////////////////////// wave_2_per_frame5=// wave_2_per_frame6=// HSL to RGB by PieturP wave_2_per_frame7=// wave_2_per_frame8=// hue h ( 0 - 0.9 ) rr ( 0 - 1 ) wave_2_per_frame9=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 ) wave_2_per_frame10=// luminance l ( 0 - 1 ) bb ( 0 - 1 ) wave_2_per_frame11=// wave_2_per_frame12=cc=(6*h); wave_2_per_frame13=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5))))); wave_2_per_frame14=zf=(6*h)-cc; wave_2_per_frame15=zm=l; wave_2_per_frame16=zp=l*(1-s); wave_2_per_frame17=zq=l*(1-s*zf); wave_2_per_frame18=zt=l*(1-s*(1-zf)); wave_2_per_frame19=monitor=zq; wave_2_per_frame20=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm))))); wave_2_per_frame21=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp))))); wave_2_per_frame22=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq))))); wave_2_per_frame23=rr=if(equal(s,0),l,rr); wave_2_per_frame24=gg=if(equal(s,0),l,gg); wave_2_per_frame25=bb=if(equal(s,0),l,bb); wave_2_per_frame26= wave_2_per_frame27=/////////////////////////////////////////////////////////////////////////////////////////////// wave_2_per_frame28=r=rr; wave_2_per_frame29=g=gg; wave_2_per_frame30=b=bb; wave_2_per_point1=n=sample*6.283; wave_2_per_point2=phs=-sample * 0.4 ; wave_2_per_point3=tm=q4 + phs*2 - 0.02; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=(flip*0.4-0.2)*(sample); wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//spin; wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;; wave_2_per_point14=sa=sin(ang);ca=cos(ang); wave_2_per_point15=xr=xp*sa + yp*ca; wave_2_per_point16=yr=xp*ca - yp*sa; wave_2_per_point17=zr=zp; wave_2_per_point18= wave_2_per_point19=xp=xr; wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; wave_2_per_point21=zp=zr; wave_2_per_point22= wave_2_per_point23=//wrist movement; wave_2_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248)); wave_2_per_point25= wave_2_per_point26=xq=xp; wave_2_per_point27=sa=sin(ang);ca=cos(ang); wave_2_per_point28=yq=yp*sa + zp*ca; wave_2_per_point29=zq=yp*ca - zp*sa; wave_2_per_point30= wave_2_per_point31= wave_2_per_point32=ang=tm*8; wave_2_per_point33=sa=sin(ang);ca=cos(ang); wave_2_per_point34=xp=xq*sa + yq*ca; wave_2_per_point35=yp=xq*ca - yq*sa; wave_2_per_point36=zp=zq; wave_2_per_point37= wave_2_per_point38=//forearm movement; wave_2_per_point39=zp=zp-0.3; wave_2_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25; wave_2_per_point41=xq=xp; wave_2_per_point42=sa=sin(ang);ca=cos(ang); wave_2_per_point43=yq=yp*sa + zp*ca; wave_2_per_point44=zq=yp*ca - zp*sa; wave_2_per_point45= wave_2_per_point46=//upper arm twist wave_2_per_point47=ang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867)); wave_2_per_point48=xp=xq*sa + yq*ca; wave_2_per_point49=yp=xq*ca - yq*sa; wave_2_per_point50=zp=zq; wave_2_per_point51= wave_2_per_point52=//upper arm outward; wave_2_per_point53=zp=zp-0.35; wave_2_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05; wave_2_per_point55=sa=sin(ang);ca=cos(ang); wave_2_per_point56=xq=xp*sa + zp*ca; wave_2_per_point57=yq=yp; wave_2_per_point58=zq=xp*ca - zp*sa; wave_2_per_point59= wave_2_per_point60=//upper arm up down; wave_2_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm)); wave_2_per_point62=xp=xq; wave_2_per_point63=sa=sin(ang);ca=cos(ang); wave_2_per_point64=yp=yq*ca - zq*sa; wave_2_per_point65=zp=yq*sa + zq*ca; wave_2_per_point66= wave_2_per_point67=//xp=xq;yp=yq;zp=zq; wave_2_per_point68= wave_2_per_point69= wave_2_per_point70=//project into screenspace and draw on screen wave_2_per_point71=zp=zp+1.5; wave_2_per_point72=xs=xp/zp; wave_2_per_point73=ys=yp/zp; wave_2_per_point74= wave_2_per_point75=x=xs+0.5; wave_2_per_point76=y=ys*1.3+0.5; wave_2_per_point77= wave_2_per_point78= wave_2_per_point79=a=(1-sample); wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=0.700000 wavecode_3_b=0.500000 wavecode_3_a=1.000000 wave_3_per_frame1=h=q5; wave_3_per_frame2=s = 0.75; wave_3_per_frame3=l= 0.4; wave_3_per_frame4=/////////////////////////////////////////////////////////////////////////////////////////////// wave_3_per_frame5=// wave_3_per_frame6=// HSL to RGB by PieturP wave_3_per_frame7=// wave_3_per_frame8=// hue h ( 0 - 0.9 ) rr ( 0 - 1 ) wave_3_per_frame9=// saturation s ( 0 - 1 ) - > gg ( 0 - 1 ) wave_3_per_frame10=// luminance l ( 0 - 1 ) bb ( 0 - 1 ) wave_3_per_frame11=// wave_3_per_frame12=cc=(6*h); wave_3_per_frame13=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5))))); wave_3_per_frame14=zf=(6*h)-cc; wave_3_per_frame15=zm=l; wave_3_per_frame16=zp=l*(1-s); wave_3_per_frame17=zq=l*(1-s*zf); wave_3_per_frame18=zt=l*(1-s*(1-zf)); wave_3_per_frame19=monitor=zq; wave_3_per_frame20=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm))))); wave_3_per_frame21=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp))))); wave_3_per_frame22=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq))))); wave_3_per_frame23=rr=if(equal(s,0),l,rr); wave_3_per_frame24=gg=if(equal(s,0),l,gg); wave_3_per_frame25=bb=if(equal(s,0),l,bb); wave_3_per_frame26= wave_3_per_frame27=/////////////////////////////////////////////////////////////////////////////////////////////// wave_3_per_frame28=r=rr; wave_3_per_frame29=g=gg; wave_3_per_frame30=b=bb; wave_3_per_point1=n=sample*6.283; wave_3_per_point2=phs=-sample * 0.4 ; wave_3_per_point3=tm=q4 + phs*2 - 0.03; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=(flip*0.6-0.3)*(sample); wave_3_per_point10=zp=0; wave_3_per_point11= wave_3_per_point12=//spin; wave_3_per_point13=ang=-tm*4 + sin(tm*76 + time*4)*0.2;; wave_3_per_point14=sa=sin(ang);ca=cos(ang); wave_3_per_point15=xr=xp*sa + yp*ca; wave_3_per_point16=yr=xp*ca - yp*sa; wave_3_per_point17=zr=zp; wave_3_per_point18= wave_3_per_point19=xp=xr; wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05; wave_3_per_point21=zp=zr; wave_3_per_point22= wave_3_per_point23=//wrist movement; wave_3_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248)); wave_3_per_point25= wave_3_per_point26=xq=xp; wave_3_per_point27=sa=sin(ang);ca=cos(ang); wave_3_per_point28=yq=yp*sa + zp*ca; wave_3_per_point29=zq=yp*ca - zp*sa; wave_3_per_point30= wave_3_per_point31= wave_3_per_point32=ang=tm*8; wave_3_per_point33=sa=sin(ang);ca=cos(ang); wave_3_per_point34=xp=xq*sa + yq*ca; wave_3_per_point35=yp=xq*ca - yq*sa; wave_3_per_point36=zp=zq; wave_3_per_point37= wave_3_per_point38=//forearm movement; wave_3_per_point39=zp=zp-0.3; wave_3_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25; wave_3_per_point41=xq=xp; wave_3_per_point42=sa=sin(ang);ca=cos(ang); wave_3_per_point43=yq=yp*sa + zp*ca; wave_3_per_point44=zq=yp*ca - zp*sa; wave_3_per_point45= wave_3_per_point46=//upper arm twist wave_3_per_point47=ang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867)); wave_3_per_point48=xp=xq*sa + yq*ca; wave_3_per_point49=yp=xq*ca - yq*sa; wave_3_per_point50=zp=zq; wave_3_per_point51= wave_3_per_point52=//upper arm outward; wave_3_per_point53=zp=zp-0.35; wave_3_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05; wave_3_per_point55=sa=sin(ang);ca=cos(ang); wave_3_per_point56=xq=xp*sa + zp*ca; wave_3_per_point57=yq=yp; wave_3_per_point58=zq=xp*ca - zp*sa; wave_3_per_point59= wave_3_per_point60=//upper arm up down; wave_3_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm)); wave_3_per_point62=xp=xq; wave_3_per_point63=sa=sin(ang);ca=cos(ang); wave_3_per_point64=yp=yq*ca - zq*sa; wave_3_per_point65=zp=yq*sa + zq*ca; wave_3_per_point66= wave_3_per_point67=//xp=xq;yp=yq;zp=zq; wave_3_per_point68= wave_3_per_point69= wave_3_per_point70=//project into screenspace and draw on screen wave_3_per_point71=zp=zp+1.5; wave_3_per_point72=xs=xp/zp; wave_3_per_point73=ys=yp/zp; wave_3_per_point74= wave_3_per_point75=x=xs+0.5; wave_3_per_point76=y=ys*1.3+0.5; wave_3_per_point77= wave_3_per_point78= wave_3_per_point79=a=(1-sample); shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.472208 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=0.503298 shapecode_0_r=1.000000 shapecode_0_g=0.700000 shapecode_0_b=0.000000 shapecode_0_a=1.000000 shapecode_0_r2=1.000000 shapecode_0_g2=0.699900 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.100000 shape_0_per_frame1=xpos = if(q1,(rand(4)+1)*0.25-0.125,xpos); shape_0_per_frame2=ypos = if(q1,(rand(3)+1)*0.333-0.166,ypos); shape_0_per_frame3=x = xpos; shape_0_per_frame4=y = ypos; shape_0_per_frame5=flash = if(q1,0.8,flash-0.1); shape_0_per_frame6=textured = below(flash,0.5); shape_0_per_frame7=a = above(flash,0); shape_0_per_frame8=a2 = above(flash,0); shape_0_per_frame9=border_a = 0.5*above(flash,0); shape_0_per_frame10=r = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200)); shape_0_per_frame11=g = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200)); shape_0_per_frame12=b = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200)); shape_0_per_frame13=r2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200)); shape_0_per_frame14=g2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200)); shape_0_per_frame15=b2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200)); shape_0_per_frame16=border_r = 0.5*above(flash,0); shape_0_per_frame17=border_g = 0.5*above(flash,0); shape_0_per_frame18=border_b = 0.5*above(flash,0); shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.100000 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=1.000000 shapecode_1_r=1.000000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=1.000000 shapecode_1_b2=0.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.100000 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_x=0.500000 shapecode_2_y=0.500000 shapecode_2_rad=0.100000 shapecode_2_ang=0.000000 shapecode_2_tex_ang=0.000000 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=0.000000 shapecode_2_b=0.000000 shapecode_2_a=1.000000 shapecode_2_r2=0.000000 shapecode_2_g2=1.000000 shapecode_2_b2=0.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.100000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_x=0.500000 shapecode_3_y=0.500000 shapecode_3_rad=0.100000 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=0.000000 shapecode_3_b=0.000000 shapecode_3_a=1.000000 shapecode_3_r2=0.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.100000 per_frame_1=warp=0; per_frame_2=wave_a = 0; per_frame_3= per_frame_4=//begin beat code per_frame_5=volume = 0.3*(bass+mid); per_frame_6=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_7=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_8=meanbass_att = 0.05*(meanbass_att*19 + bass_att); per_frame_9=peakbass_att = max(bass_att,peakbass_att); per_frame_10=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_11=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_12=//Adjust responsiveness: To increase responsiveness, set the "0.96 and "0.996" on the next line to slightly lower values. Higher values decrease responsiveness. per_frame_13=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.96 + (1-above(time - lastbeat, 2*beatrate))*0.996); per_frame_14=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_15=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_16=//end beat code per_frame_17= per_frame_18=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg); per_frame_19=xamp = xamp + 0.5*(xamptarg-xamp); per_frame_20=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir)); per_frame_21=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp); per_frame_22=xpos = xpos + 0.001*xspeed; per_frame_23=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg); per_frame_24=yamp = yamp + 0.5*(yamptarg-yamp); per_frame_25=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir)); per_frame_26=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp); per_frame_27=ypos = ypos + 0.001*yspeed; per_frame_28=q1 = beat; per_frame_29=q2 = xpos; per_frame_30=q3 = ypos; per_frame_31=q4 = time*0.5; per_frame_32= per_frame_33=q5 = 0.25*(sin(time*0.15)+sin(time*0.85))+0.5; per_frame_34= per_frame_35=monitor = q5;